JEAN-MICHENG vs GOBLINS

This game was made during the 41st Ludum Dare (make a game in 48h contest) the theme of which was: "Combine 2 Incompatible Genres". And so I tried to mix a platformer gamer with a sport one.

During the Ludum Dare (compo) you have to make a game from scratch in 48 hours, including code, graphics, sounds, music and everything else!

I must admit this wasn't very successful, but each Game Jam is a good occasion for me to try out and accentuate an other aspect of game making and this time it was AI (that I kinda made a little bit too hard to beat) with different roles for opponent players.

The goal is to score as much as possible against the Goblins team (AI). Use the plaforms to move out of reach, there is no referee so you can throw some punches to the Goblins, no one will care!

The is no win or lose conditions. Just try to have the best score you can. Beware, Goblins are unfare and will jump on the field if you score too much...